While some may or may not like this new crafting bench idea, I personally think it’s an ingenious one as it brings us back to the fold on Isaac himself as he starting off an engineer and it’s nice to see him back to a more vulnerable self rather than a beefed up bad ass as it seemed he may have been becoming after Dead Space 2. While a vast majority of the game drops you into familiar surroundings and game play offerings such as upgrading suits and weapons, cutting off the limbs first, and learning your limits on things such as oxygen, health, and stasis, new ideas have come to pass such as a new workbench to allow you to create weapons, and to find those vital parts you can use a scavenger bot to bring back some nifty items you couldn’t find on your own. Where Dead Space matches it’s successors, even if it doesn’t reinvent itself is the game play that is just as intense as the previous two games while still adding a few new twists to the series. Top it all off with some decent voice acting that clues you in on the emotion of the story, and you have yourself a nicely wrapped up package to satisfy any fickle ear drum. Not only does the team at Visceral provide a riveting and moody score that keeps you on edge, but the weapon effects are as impressive as ever, the creaks and pops of the environments always tease that element of danger just ahead, and let us never forget the cheap, yet effective jump scares that catch you off guard at any moment. Dead Space 3 also creates a deeper sense of story immersion with cut scenes that provide not only vital information, but give gamers a better look at what is happening to the characters and the world around them.Īudio in the game is just as intense as ever before and of course it is always best when playing alone in the dark. This planet, Tau Volantis, takes the game away from the traditional outer space to a location that forces you to take on blizzard like situations creating snow blindness, freezing temperatures (that if not prepped in the right suit could cause you to freeze to death), and of course the horrific Necromorphs that inhabit this planet. Visually Dead Space 3 outdoes the previous games in the series as you will see larger environments, climatic quick time moments, and thanks to the purpose of finding the origins of the markers, you travel to a huge ice wasteland of a planet. What Dead Space 3 does so well is that they provide some great new ideas such as weapon crafting, taking away bad ideas like multiplayer (although 2 player story co-co exists), yet still holding on the scares, creative enemies, and horrifying areas of exploration that make this adventure true and faithful to the series. Like the old cliché, if it ain’t broke don’t fix it. For those who have loved the series, much like any good trilogy (God of War, Uncharted, Mass Effect, Gears of War, etc.) the developers did not stray away from what made the series great, they just find ways to improve features, while the core game remains faithfully intact. Now in Dead Space 3 they have taken two of my favorites and combined the ideas with Event Horizon and The Thing, thanks to Tau Volantis’ subzero frozen wasteland. I’ve always thought Dead Space took a page from one of my favorite horror films, Event Horizon, with all the psychological mind messing imagery and hellish horrors found in space. These clues lead him from the deepest and coldest reaches of space to a subzero planet called Tau Volantis to finally put an end to the terror forever and prevent the extinction of mankind once and for all. It’s once again up to Isaac Clarke to uncover the mysteries of how they came to be, and this time he has discovered the source of the outbreak and the origins of the markers. Just when you thought it was safe to go back into space, the Necromorphs return.
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