RecordArm saves items currently equipped in the left and right hands. Undress removes all items currently equipped and places those items within the players backpack. Swaps out equipment in-use with the equipment specified. For example, Dress -> Dress1 equips items saved in Record Dress -> Record Dress1. Players can save up to four different suits of equipment.ĭress equips all items stored within the corresponding Record Dress macro. RecordDress saves all items the player has currently equipped except items in the left and right hand. ToggleGargoyleFlying Toggles On/Off Gargoyles racial ability to fly. See SelectNext.īandageTarget Uses the New Targeting System. See SelectNext.ĬurrentTarget If targeting, targets what is selected. UseSelectedTarget Uses what ever you have selected. See SelectNext.(functions similar to AttackLast) SelectNearest See SelectNext but what ever is closest to your character.ĪttackSelectedTarget Engages combat with what ever you have selected. SelectPrevious See SelectNext but in reverse. SelectNext Uses the Targeting System to select something from the following list: InvokeVirtue Uses one of the following virtues: ToggleRangeColor Obsolete, no current function MinUpdateRange Obsolete, no current functionĭefaultUpdateRange Obsolete, no current functionĮnableRangeColor Obsolete, no current functionĭisableRangeColor Obsolete, no current function MaxUpdateRange Obsolete, no current function ĭecreaseUpdateRange Obsolete, no current function IncreaseUpdateRange Obsolete, no current function. SetUpdateRange Obsolete, no current function SecondaryAbility Activates Secondary Weapon Ability.ĮquipLastWeapon drops the current weapon and picks up the last used weapon PrimaryAbility Activates Primary Weapon Ability. KillGumpOpenWhen activated, this macro will stop the client from opening container windows on initial login. ![]() SaveDesktopredundant following the move to save character data in the ‘documents’ folder. (measured in ‘ticks’ 10 ticks = 1 second)ĬircleTrans Toggles circle of transparency on/offĪlwaysRun Toggles if your character will always run On/Off (if on your character can’t walk) TargetNext Cycles through targets on screen.ĪttackLast Engages combat with the last target.ĭelay Adds a delay to the macro. WaitForTarg Waits for a targeting cursor before proceeding with macro. Will unequip the current piece of equipment held there. TargetSelf If targeting, will target yourself.Īrm/Disarm (Left Hand/Right Hand) Will equip the last piece of equipment held there. LastTarget If targeting, will target the last thing targeted. QuitGame Prompts with a full Quit Game (Cancel/Okay)ĪllNames Displays all names on your screen. ![]() Salute Player character performs a Saluting animation (fist on chest) ![]() LastObject Uses the last object(item) used.īow Player character performs a bowing animation LastSkill Uses the skill that was last used. UseSkill Select a skill from the list to use: OpenDoor Opens Door in front of the player. Maximize Select a gump from the list to maximize: Minimize Select a gump from the list to minimize: Open Select a gump from the list to open:Ĭlose Select a gump from the list to close: War/Peace Toggles between War Mode and Peace Mode. Walk Select a direction for your character to walk/run based on the distance your cursor is from your character. This can be ‘heard’ up to a screen and a half away Yell Prefixing your words with an exclamation mark, followed by a space, allows you to yell. Whisper This can be ‘heard’ only by someone standing within one tile of you. ![]() This will appear above your head in a different color to that selected for speech and between asterisks: *smiles* This can be seen by anyone on the same screen.Įmote Since emotions can not be conveyed by facial expression or voice inflection an emote is used. Say Your character will say what you input for this. This page is supplemental to the page ‘ Creating Macros‘ which gives an overview of how these actions may be used.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |